Posts
All the articles I've posted.
How Connected Leadership Unlocks Team Resilience
2020 taught everyone how to pivot. Watching two companies navigate that storm showed me how Connected Leadership is what actually unlocks a team's resilience.
"re:Think Games — May 25, 20 Esports Industry Observations"
Industries are made of people grouped into organizations. Here's the tangle of players — publishers, pro teams, streamers, sponsors — that make up esports.
"re:Think Games — May 21, 20 Esports Industry Observations"
Twitch turned watching other people play games into a phenomenon. A look at how live game streaming grew — and why it sits at the center of esports.
"re:Think Games — May 20, 20 Esports Industry Observations"
Single-player or team-based? Like golf versus soccer, that one distinction shapes how esports games build recognition, rivalries, and community.
"re:Think Games — May 18, 20 Esports Industry Observations"
Which games actually count as esports? Viewed from the angle of an organization trying to grow a community, they sort into three clear categories.
"re:Think Games — May 11, 20 Esports Industry Observations"
Is poker a sport? Working through that question reveals what actually makes esports a sport — and why betting and randomness disqualify some games.
"re:Think Games — May 8, 20 Esports Industry Observations"
Three macro-trends — cheap global internet, streaming, and team-based games — combined to turn competitive gaming into the billion-dollar industry it is today.
"re:Think Games — May 7, 20 Esports Industry Observations"
Real-time strategy games weren't the only draw — shooters and fighting games grew the audience too, until a $1.6M prize pool redrew what seemed possible.
"re:Think Games — May 6, 20 Esports Industry Observations"
The modern esports scene was born where South Korea met Blizzard, when fans built a custom map called DotA and, with it, an entirely new genre.
"re:Think Games — May 5, 20 Esports Industry Observations"
South Korea sparked the modern esports revolution — tiny apartments, blazing internet, and StarCraft turned internet cafes into a national pastime.
"re:Think Games — May 4, 20 Esports Industry Observations"
To understand esports today, I like to start at the beginning and trace cause and effect forward. Welcome to another week of industry observations.
"re:Think Games: May 1 Esports Industry Observations"
Esports is like track and field — not one game but many. To understand the industry, start with the fundamentals: what turns a competition into a business?